SELECT A PROGRAM
AVAILABLE IN JORDAN
Bachelor of Virtual Reality & Augmented Reality
The next generation of computer studies is finally available for you to specialize in, learn about the technology and different devices, learn the science behind the idea and how it can be developed further, then learn how you can utilize game engines, programming skills and animation to create stunning visuals that would definitely put your name on the map as a
creative individual.
- Amman
What you will learn :
-Digital Set creation for AR/VR
-Sound Design for AR/VR
-Programming using C++
-Programming using python.
-Unreal/Unity Game Engines
-Working with Location-Based, mobile-based, and wearable AR/VR devices
-3D Animation
-Character Modeling for VR/AR
Career Options :
Digital Artist for AR/VR
-Visual Effects Artist
-Technical Director
-Software Developer
-Game Designer/Developer
-AR/VR Specialist
Year 1 | |||
---|---|---|---|
Concept Art and Digital Imaging | Introduction to VR/AR Technology | Math for Animation | Introduction to Programming |
Computer Applications in Fine Art | |||
Year 2 | |||
Employability Skills in the Creative Industries | Contemporary Industrial Practices | ||
Visual Programming | Object Oriented Programming | ||
Introduction to Artificial Intelligence | Introduction to 3D Asset Creation | ||
Introduction to Game Design | Character Modeling | ||
Introduction to Game Engine | VFX and Dynamics for Game Engines | ||
3D Animation Techniques | Shading and Rendering Techniques | ||
VR and Stereo Lighting and Rendering | VR and Motion Capture Technologies | ||
Year 3 | |||
Computer Mediated Reality Major Project | Scholarly Perspectives on Computer Mediated Reality | ||
Scholarly Perspectives on Computer Mediated Reality | AR and 3D Scanning Technologies | ||
AR and 3D Scanning Technologies | Developing AR Applications | ||
Developing VR Applications | |||
Year 4 | |||
Heads Up Display Creation and Design | |||
Final Project for VR/AR | |||
Managing Software Projects | |||
- Discipline Specialisation Unit
- Discipline Unit
Year 1 |
---|
Concept Art and Digital Imaging |
Introduction to VR/AR Technology |
Math for Animation |
Introduction to Programming |
Computer Applications in Fine Art |
Year 2 |
Employability Skills in the Creative Industries |
Contemporary Industrial Practices |
Visual Programming |
Object Oriented Programming |
Introduction to Artificial Intelligence |
Introduction to 3D Asset Creation |
Introduction to Game Design |
Character Modeling |
Introduction to Game Engine |
VFX and Dynamics for Game Engines |
3D Animation Techniques |
Shading and Rendering Techniques |
VR and Stereo Lighting and Rendering |
VR and Motion Capture Technologies |
Year 3 |
Computer Mediated Reality Major Project |
Scholarly Perspectives on Computer Mediated Reality |
AR and 3D Scanning Technologies |
Developing AR Applications |
Developing VR Applications |
Year 4 |
Heads Up Display Creation and Design |
Final Project for VR/AR |
Managing Software Projects |
- Discipline Specialisation Unit
- Discipline Unit
-
DURATION(S):
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INTAKES:
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NEXT INTAKE:
Enrol By: N/A
Start Date: N/A
End Date: N/A
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COURSE TYPE:
Bachelor